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Design Patterns and Architecture

Duration (in days): 

4

Design Patterns and Architecture

Description:

Design Patterns and Architectural Patterns Training course covers advanced aspects of object technology, with particular emphasis on problem solving with design patterns, as well as on architectures for advanced systems. Design patterns training is focused on using design patterns as productivity boosters, i.e., aids to solving everyday problems developers encounter. On a higher level, architectural patterns training focuses on defining structure for the overall organization of systems. Architectural patterns resolve major forces in application structure and enable creation of modifiable and reusable systems. Finally, the role of patterns in the design of frameworks is examined.

Objectives:

  • Master the object-oriented desgin patterns

  • Master analysis patterns

  • Understand how to use patterns in industrial applications

Prerequisites:

Design Patterns and Architectural Patterns Training course covers advanced aspects of object technology, with particular emphasis on problem solving with design patterns, as well as on architectures for advanced systems. Design patterns training is focused on using design patterns as productivity boosters, i.e., aids to solving everyday problems developers encounter. On a higher level, architectural patterns training focuses on defining structure for the overall organization of systems. Architectural patterns resolve major forces in application structure and enable creation of modifiable and reusable systems. Finally, the role of patterns in the design of frameworks is examined.

Audience

Any software developer working in an object-oriented world.

Outline

Object-Oriented Analysis and Design

  • Domain Modeling

  • Object-Oriented Analysis

  • Object-Oriented Design

Design Patterns

  • Concepts

  • Major issues

  • Reuse of ideas

Creational Patterns

  • Factory Method

  • Abstract Factory

  • Builder

  • Prototype

  • Whole-Part

Patterns for Organization of Work

  • Observer

  • Chain of Responsibility

  • Mediator

Access Control Patterns

  • Proxy

  • Facade

  • Iterator

Service Variation Patterns

  • Bridge

  • Strategy

  • State

Service Extension Patterns

  • Decorator

  • Visitor

Object Management Patterns

  • Command

  • Memento

Adaptation Patterns

  • Adapter

  • Communication Patterns

  • Forwarder-Receiver

  • Client-Dispatcher-Server

Architectural Patterns

  • Software Architecture

  • Forces in Software Architecture

  • Structural Patterns

  • Layered Architecture

  • Pipes and Filters

  • Blackboard Architecture

  • Patterns for Distribution

  • Broker

Patterns for Interactive Systems

  • Model-View-Controller

  • Presentation-Abstraction-Control

  • Adaptable Systems

  • Microkernel

  • Reflection

Frameworks and Patterns

  • Idea of frameworks

  • Patterns for flexibility

  • Achieving benefits of frameworks

  • Failures of frameworks

Analysis Patterns

  • Reuse of models

  • Achieving generality

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